INTerview: Like Lambs

The entire landscape of cinema has changed in the past few years. The entire process of making films has become much more accessible, particularly with crowdfunding websites such as Kickstarter.

The hyperactive documentary 12 O’Clock Boys was released into theatres a year ago and was well-received. So, why then, has that same team run into so many obstacles with the making of their second feature film? Interiors spoke with producer John Kassab and writer/director Ted Marcus about their film, Like Lambs, which is seeking final funds on Kickstarter. The making of the film has been a three-year journey for them and this is their final step as the duo faces a win or go home situation.

PHOTO CREDIT: MARK SATIN

PHOTO CREDIT: MARK SATIN

It’s January 2014 and I’m watching the trailer of the documentary 12 O’Clock Boys. The film is opening in one of my favorite theatres, Laemmle Playhouse 7 in Pasadena, and for me it’ll end up being an entertaining film about bike riders in Baltimore. It’s full of energy and passion, an incredibly fierce film.

It’s March 2015 and I’ve come across a Kickstarter page for a film from the producer of 12 O’Clock Boys. I’m excited that he has a new project in the making, Like Lambs, this time a narrative feature film. I soon find out the production has been a three-year journey for the filmmakers and all they need is an additional $33,000 to cross the finish line.

It’s every filmmaker’s dream that they will premiere a film at the Sundance Film Festival or at the Festival de Cannes. It’s every filmmaker’s dream that their film will open in Los Angeles or New York. It’s also a myth that once one of those things happen, your career has been made. It’s never that easy.

The success and celebration of 12 O’Clock Boys is probably the furthest thing in the mind of producer John Kassab, who is now sharing a one-bedroom apartment in Los Angeles with his writer/director Ted Marcus and spends his evenings (when he has them) sleeping on an air mattress in the living room. This space has been functioning as their living space, production office and editing bay for the past several years.

Like Lambs has a gap that remains in its financing. The filmmakers’ lives are on hold until they can wrap up this passion project. John Kassab is a sound designer who also produced Ted Marcus’ short film, The End. The writer/director suggested they produce a feature film together, which seems like a logical next step for a sound designer who had some experience producing and sound designing short films, such as the animated short film Cabbit and the internet viral sensation Full Circle. John Kassab although is probably best known for sound designing the Oscar winning The Lost Thing and the Sundance and Cannes favorite Deeper Than Yesterday.

The roles are much more similar than they may seem, he says. “The role of a sound designer or supervising sound editor involves bidding for jobs and negotiating with clients, preparing schedules, budgets, employing staff (foley artists, sound editors, mixers, assistance), hiring studios and delivering a director’s vision.” In that sense, the responsibilities of a sound designer and producer sound a little more in line with one another. In addition, “because sound design is the last process and directors and producers are generally exhausted by the time they work with you, I also provide a comfortable, safe collaborative environment which leads to many directors seeking feedback on their picture edits. I also champion the films I work on and bring publicity to them, promoting them for awards and on various media.”

The natural creative drive for collaborating with a like-minded individual was a no-brainer. “The rude awakening was that feature producing has way more moving parts,” notes John Kassab.

Ted Marcus is only 25. Like Lambs is his first feature film, which he made at the age of 24, and it’s been quite an undertaking. In his opinion, there is a big difference between making short films and embarking on a feature film, as he notes, “making a feature is like taking a long sea voyage on a barnacle-encrusted frigate rather than the jaunt around a sheltered bay in a picnic-ready sail boat that is the short film experience.”

The move into a feature has also required a great deal of stamina, both personally and professionally. The writer/director notes that he had a “somewhat secure financial situation” prior to the making of the film, but he has poured everything he has into the project. “I kept thinking of how Quentin Tarantino had gone to jail instead of paying his parking tickets and how Christopher Nolan made his first film shooting on weekends with one or two takes for every shot.” In other words, he completely committed himself to the film, in every possible way.

The filmmakers, after having putting every penny of theirs into the project, spent the following year in “financial freefall.” They filmed for four weeks in a gothic New England castle. They faced another setback when a key actor dropped out of the film at the last minute. Ted Marcus himself stepped in and took on the role of the film’s villain Sebastian, preparing for the role in under a week, while also juggling his directing responsibilities. The extra work meant that John Kassab doubled up his own duties on the set. “I had never done most of these things before so we made it up as we went along, constantly testing our ability to improvise and solve puzzles,” he remarks.

Like Lambs centers on wealthy students who awake one morning and find that the United States is in crisis. The dollar has collapsed, which has led to the sudden, systematic breakdown of the economy. The narrative of the film was born when Ted Marcus was seeking funding for a project as he thought to himself, “How is it possible and acceptable in our society for politicians and corporations to unload billions upon billions of dollars on wasteful and deceptive campaign advertising while funding for films and art has never been more difficult?” That’s when he stumbled on a piece in The Economist about the missing 21 trillion dollars, where he discovered that many of the conspiracy theories were facts, and that a small and secret cabal of individuals representing under 0.1% of our global population now owns some 90% of its wealth, often by illegal means.

Ted Marcus wrote the first draft of the screenplay two weeks. The screenplay was then heavily workshopped in pre-production and on set with John Kassab, co-producer Patrick Jaewon Lee, the members of the cast and other advisors. They made sure to contain the scale of the screenplay from a budgetary perspective while expanding the scope of the picture in the way the narrative was formed and staged. They received feedback from veteran filmmakers as well as high-ranking banking officials, financial advisors and economic theorists who tested and provided feedback on the economic logic in the film. They then cast the actors, found financial support and their location, assembled the troops and went into battle.

They were rookie filmmakers who felt an urge to send a message and provoke some questions while making a film they wanted to see. They didn’t know exactly how they would make the film. They just knew that they had to start the process. They chose film over digital for artistic reasons, shooting on leftover film stock from 12 Years a Slave and The Wolf of Wall Street. They were actually quoted less for a 35mm camera package than a digital package, due to the passion in the industry for the shooting format and generosity from film and camera houses. They even filmed Like Lambs on the same camera that Jaws was filmed on, forty years ago!

John Kassab notes that 35mm became possible “because of the romantic relationship we all have with this medium, from the vendors to the filmmakers, everyone just wanted to see this project go ahead and we were all connected through this love of the medium and our insistence to keep film alive and kicking.” Ted Marcus’ cinematographer Parker Tolifson, who collaborated with him on his first short film, had suggested 35mm for the earlier project. “I’ve been a believer ever since.” The look of film, in Ted Marcus’ opinion, is “deliciously inky, deep and inviting” and was the perfect way to capture the experience of a fading social elite caught in a "gothic apocalypse”.  

The filmmakers worked hard, yet they made sure to have as much fun as possible. This fun transitioned into the editing room as well. John Kassab notes that “since we wrapped the shoot in 2013, I co-edited [Like Lambs] with Ted under the moniker of Solomon Belfort, named after the protagonists of the films whose leftover stock we shot with, Solomon Northup of 12 Years a Slave and Jordan Belfort of The Wolf of Wall Street.”

The making of Like Lambs has meant that for the past several years, their lives, families and social existence has been on hold until its release. John Kassab remarks, “I don’t think I would ever make a film like this again but as a creative experience and a test of will, I wouldn’t take it back for the world.” They’re almost to the finish line and must preserve the dream they have fought this long to manifest. John Kassab is excited that “the film has finally, after all of this time, become real (again)” with the launch of its Kickstarter campaign.

Like Lambs was (and still is) a labor of love. Ted Marcus notes that “when challenges push people to the brink, we find that the key is to provide as much love and care as possible” The filmmakers are now seeking a little bit of love and care from the rest of the world, strangers who may want to help them achieve the dream that they have been fighting for these past three years and to bring awareness to the issues of financial and social inequality that the film brings into question.

Like Lambs will only receive its funding if at least $33,000 is pledged by Saturday, April 18, 2015. Please click here for more information about how you can contribute.

INTerview: John Szot

The area that exists between film and architecture houses a powerful, multidimensional idea. It's inevitable that a line would exist between the two subjects, but when individuals start to blur the lines between the two fields and create a new topic, something profound starts happening. We have been following the work of John Szot for many years and his work has been one of our biggest inspirations. John Szot recently finished his film series, Architecture and the Unspeakable, which is a triptych of films, produced by Brooklyn Digital Foundry, which explores architectural concepts while using cinematic techniques. The film series is revolutionary in the ways that the architecture is depicted and more importantly, explored. Interiors had a chance to catch up with him about his work and hear his thoughts about these explorations.

SOHO

INT: In many of your projects, you question our preconceived notions, whether it be about graffiti and the graphic representation of a project or with the film series, Architecture and the Unspeakable. Is this something you've always been interested in or has that developed over time?

JS: Breaking down barriers is either the by-product of innovative thinking or a narcissistic act of self-conscious rebellion. I'm hoping to fall into the former category, but the historians and curators will ultimately decide.

INT: The film series, Architecture and the Unspeakable, is brilliant in the ways that it not only depicts three separate projects, but it does so in three different cinematic styles (abstraction, infomercial and music video). Did the three contrasting styles develop organically from the aesthetic of the architecture or was that something that came later?

JS: The video 'tropes' in each case developed organically with the projects as we delved deeper and deeper into the designs. They're meant to reinforce some aspect of the project they showcase. 

For example, the Shibuya segment became a sales pitch out of the realization that the tower's design was inspired and guided by a premeditated act of mistranslation. Shibuya's idiosyncrasy can be traced to the rationality of its Edo-era planning, but the impression it makes on visitors reinforces Tokyo's reputation as a hyperactive metropolis. While this reading is accurate in the sense that the contextual sensitivity that originally informed Shibuya's layout has been eclipsed by the city's growth, it is not a reading that recognizes the conservative reality of the city's attempt to preserve its heritage. Even that interpretation is not wholly true; it might simply be out of convenience that the lots and roads haven't changed much in over 900 years. Regardless, we prefer the aesthetic reading that casts Shibuya as a manifestation of unbridled urban ambition since it pairs properly with the exciting intensity of its bristling buildings and complex streetscapes. With that in mind, we wrote a sales pitch for the tower in English and sent it to a Tokyo-based team of real estate marketers to translate it to Japanese, granting them license to embellish as needed to get the ideas into common parlance. Then, as a reflection of the reading described previously, we had a different team of language experts transpose the Japanese text back to English - that is, the words were interpreted at the literal level and no effort was made to bridge any cultural differences in the idioms and word choices. As a result, the subtitles occupy a similar conceptual position to the tower: both are consciously distorted interpretations of a common cultural context. 

It's worth mentioning that this kind of manifold expression is only possible in filmmaking. Cinematic material provides a unique opportunity to embellish the conceptual ambitions of architectural proposal without repeating the mistakes of postmodernism - that is, obligating the product of one's efforts (e.g. the building) to make impotent rhetorical statements through its form or material makeup. 

Detroit

INT: The Detroit piece (music video) in Architecture and the Unspeakable is so unique and I had remembered you mentioning in an interview that you had done music videos in the past. I'm just curious if you see that as a potential new form of representation for architectural projects?

JS: I do, but first it's important to recognize that the music video format is not new to architecture. Of course I believe video in general presents great potential for communicating architectural ideas (music videos being one manifestation of such work). More importantly, I think our recent work has demonstrated that video is a lens through which an architectural subject can be studied in unparalleled detail and in such a way that the conceptual vehicles of filmmaking can shed light on its development.

That said, we ran a risk doing a music video for the Detroit segment because the bulk of architectural video work in circulation is executed in such a mode, and usually with a near-pornographic level of bombast and fetish. As a result, there is a conspicuous lack of interest in animated work in critical forums. Hindsight suggests it might have been best to distance ourselves from that association by going another route, as some notable architectural film festivals turned our video down simply because it's an animated feature, despite their unrestricted submissions policies. 

SOHO

Shibuya-Ku

Detroit

INT: The three pieces in Architecture and the Unspeakable are all presented very clearly and all feel like a distinct setting. Have you ever considered using these settings as a potential film setting with characters and a narrative, or do you see the physical architecture as the character telling the story?

JS: For this feature, I preferred the suggestion of occupation and use made via subtle details. In part because using human subjects presented a whole new technical level of complexity to the production, but also because the subject (the building) benefits from some degree of anthropomorphic transference without a person in the frame to steal the show.

Of late, we've been talking a lot about the use of video to develop architecture proposals; characters and plot lines would be a digression into serious storytelling, so it's not currently on our radar, but that isn't to say it won't be part of our future...

INT: There are some work you've done, which lend itself to a larger discussion about cinema. Do you see film in the same way as you do your work?  Who are some of your inspirations in the film and art worlds, if any?

JS: Despite my enthusiasm for film, I find most of my inspiration lately coming from literature and sculpture. Literature provides a richer sense of human insight being so explicit, and sculpture has more to offer in terms of formal, material, and spatial precedent. J. G. Ballard's work is remarkable in its imaginative reach and nonchalant handling of lurid subjects, which I find refreshing. In terms of sculpture, the work of Lee Bae and Michael Johansson bring compelling visions for surface and scale to light; pictures of their work hang prominently in the studio in hopes that some of its brilliance will take root in our projects.

INT: You had mentioned that the film series that you created was trying to highlight the social interactions and moments that a building contains. You were trying to emphasize that certain aspects of a project need to be represented by a film. In our current climate, everything has become digital and virtual that it almost feels like a shift is inevitable. Do you feel that you've only scratched the surface in terms of how film can be used in the field of architecture?

JS: This is an excellent question - and I'm comfortable stating that I'm not certain. I will say though that video is already a common medium for personal expression, which suggests to me that, in the future, the ability to make an emotional connection with one's audience via some directorial experience may be the competitive edge that distinguishes one from one's competition in any industry.

Our experience doing Architecture and the Unspeakable has been enlightening, but we're already pivoting to our next building proposal, and while video is certain to play a role, we're not explicitly looking to re-invent that role. It is our hope that our video work will spark conversations about bringing the projects it features into reality, but if it also inspires others to forge careers from examining film and its potential in the service of architectural practice, so much the better. 

John Szot is an award-winning architect in New York City, whose studio focuses on the relationship between technology and the locus of meaning in the built environment. Please visit his website www.JohnSzot.com for more of his work.

INTerview: MBROIDERED (Federico Maccapani)

Interiors first collaborated with artist, MBROIDERED, in December 2013 for our diagrams of The Yeezus Tour but we have been huge fans of his for a long time. You can visit MBROIDERED's Website and his Instagram to see more of his amazing work. 

In an exclusive interview with Interiors, we talked to MBROIDERED about his art and his inspirations.

INT: When did you first realize you wanted to do art?

MBROIDERED: Seems quite cheesy to say this but I have always been interested in art and design. I remember when I was 6, in primary school, my teachers always kept saying to my parents that instead of paying attention, I was always sketching. At the time I was already super into Nike and my Italian football team, Inter FC. I was crafting little booklets with illustrations of the jerseys and football boots. That is the oldest memory that I have of me designing, so I guess that was the moment when everything started.


INT: What is your favorite art piece/project that you've done?

MBROIDERED: It's really hard to say, but probably the sneakerillustration is my favourite project. I love sneakers and I love illustrations.

INT: What is your favorite Film(s) and why?

MBROIDERED: Pretty easy, Space Jam. I loved watching it before every basketball match when I was a kid. I was getting goosebumps all the time when the soundtrack started.

INT: How would you describe your art to someone? What does it mean to you?

MBROIDERED: I like to define my style as contemporary pop art. Taking inspiration from Roy Lichtenstein, one of the fathers of the original movement, with bold black lines and halftone patterns. I do this for fun, during my free time between a logo design and branding project.

INT: What's your go-to inspiration -- someone/something that you're continuously inspired by?

MBROIDERED: I am inspired by everything I see - and hear. From natural patterns, landscapes, industrial design, music... A lot of things. I start my day very early, around 
6am , wearing my running gear and my headphones. I walk around the Sydney Harbour playing good music and taking photos. Then once I'm home, I'll check my mail and start my working day.